![]() Just remember, Editor stuff tends to be outdates within months, sometimes less. JA2 Patch Gold 1.12 US: Patche: 4910: 19:22: All Modifications Together v1. Speech File Extractor Weapon Editor Jagged Alliance 2. There is a huge archive of posts there though for searching thru. Oficjalny a zarazem najwikszy w Polsce serwis powicony legendarnej serii Jagged Alliance oraz Hired Guns: The Jagged Edge. ![]() They tend to have lives though, and tend to be professionals, meaning that they don't tend to respond that quickly to posts. But there are several modders who can answer your questions there. Unfortunately, I find JA2 V 1.13 with the latest SCI builds to be so flexible and satisfactory, that I don't really edit anything. JAPE: A Jagged Alliance 2 Person Editor Version 0.41 About JAPE JAPE is a save game editor for Jagged Alliance 2. So, experimentation will not kill you, if you are organized. 13 mod (so called because the last official patch for JA2 was patch 1.12) adds a whole heap of new gameplay features and hundreds of new weapons and pieces of. JAPE allows you to view and edit the items and attributes of your mercenaries, or any other character in the game. You can have multiple installations of Jagged Alliance 2 on your hard disk, each with its own shortcut, and they will not interfere with each other, if you remember to mod them independently. 1.13 adds options, complexity and imo much more replayability because you can modify underlying conditions if you want to make it a whole new game. Plik: JA2 Patch Gold 1. About JAPE - JAPE is a save game editor for Jagged Alliance 2. It's not as simple as it should be, but with dedication you should be able to figure out most of it. I'd suggest you check out to get the best info on both original, modded, and new V 1.13 editors. JA2 1.13 Mod (Named as such because it's an unofficial upgrade to JA2 GOLD version 1.12) is an enhancement to the game engine for Jagged Alliance 2. I do not know of any recommendations of anything via Steam. This is partly because Flugente is so often changing things that the editor development, which are not run by such a productive individual, fail to keep up. html files in Version 1.13 ( a fan based mod ) is the most reliable way, but you are best off using a text editor such as Notepad, as the various html editors for the game are not kept up to date adequately and will truncate various new additions, fields, and formats. Like one for voice files, a couple for face files, then you have to link them together in various ways and compact them down, blah blah.įor options, editing the. There are competing editors for various things. The problem in the past was that the game used so many different formats for different elements that each needed its own editor. Probably most straightforward, from what I've read and not what I've used, is the Map Editor. I do know that, in general, you have to use different editors to change various features of the game. with this feature included, a 1.12 US GOLD/1.13 version should be able to support all mods in all. All these additions combined make the final product still look sort of like vanilla with having some improvements added as pieces of chocolate. Find the INI file in your Jagged Alliance 2 Gold folder, which should be named INI Editor 15. For many decisions in their settings, you have to know what they are referring to ingame.Editing is not my forte. The goal of this project is to make the late 1990's-game Jagged Alliance 2 available on a wide range of platforms, improve its stability, fix bugs and provide a stable platform for mod development. Go into your data 1.13 folder, find the JA2Options.ini file and inside should be the options you can edit. Why are the two big and new mods so far down on the list? Because they change so many things and in order to actually tell a difference, you should know the original. Its on 1.13 that you can edit the starting money. Data files from the original game are still required and will be used by JA2-Stracciatella. The goal of the project is to make Jagged Alliance 2 available on a wide range of platforms, improve its stability, fix bugs and provide a stable platform for mod development. Since I'm an old school gamer, I would suggest the following order of playing the game: An improved, cross-platform, stable Jagged Alliance 2 runtime. Sadly most big mods are for the original game and don't always work well on combination with 1.13, so you will have to play without some of its nice features. Later on they made the source code accessible to anyone and that's when 1.13 and many other projects started off. They gave the mod developer source code access and helped a bit and then released the game. ![]() Wildfire started out as a mod, but was taken up by the company that had the license back then. It's worth getting if you tried Jagged Alliance 2 and liked it. But it did contain the map editor and really kicked off the whole modding scene.
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